A prefab variant can be edited in the same way as a prefab, either by using the prefab mode or by making changesto the instance and overwriting it with the prefab. Also, if a change is made to the original prefab, the same change will be made to the prefab variant.
3D Runner Game Platform Creation. You will start by creating a tiled platform that will be saved later in Prefab. 1. You must create an empty game object and name it PlatformPrefab. 2. Create a new Cube by right-clicking in the PlatformPrefab Object and selecting 3D Object to choose Cube. 3.
To integrate them in Unity, we export a PSB file with only the character art visible and a second PSB file with only the normal maps active. To automatically apply the normal maps, we first obtain a Sprite Sheet by disabling the Character Rig setting. Then, we open the Sprite Editor of the art and add a secondary texture.
Add the script to the plane-prefab, and put a plane in the scene. Move the camera so that it looks at the plane, so that we can see the changes we'll make to it. When you run it, if should look like this: If you press a button, the color of the plane should change. You can try it out in this build: DOWNLOAD SOURCE PROJECT 1.
Any edits that you make to a Prefab Asset are automatically reflected in the instances of that Prefab, allowing you to easily make broad changes across your whole Project without having to repeatedly make the same edit to every copy of the Asset.